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print output - 3DHA 9

 
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print output - 3DHA 9 - 4/3/2008 10:52:30 AM   
anon125

 

Posts: 2
Joined: 3/20/2008
Status: offline
how do make the auto text bigger - dimensions.
how do i lose the cross hatching in the interior?
thanks

< Message edited by Brandy redux -- 4/27/2008 3:23:05 PM >
Post #: 1
RE: print output - 4/3/2008 2:03:01 PM   
Brandy redux


Posts: 1976
Joined: 2/7/2007
Status: offline
Hi anon125,

As to making the text bigger, it looks to me like that would be done by clicking on View, then Dimension Properties in the menubar. Then, when the Dimension Properties window opens, click on the Font button.

And, as to losing the cross hatching on the interior, that cross hatching (you do mean the diagonal lines, correct?) apparently appears only on the first floor. So, the only way that has been found so far to get rid of the cross hatching is to set the floor as something other than the first floor.

< Message edited by Brandy redux -- 4/27/2008 3:22:15 PM >


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(in reply to anon125)
Post #: 2
RE: print output - 4/3/2008 4:07:22 PM   
anon125

 

Posts: 2
Joined: 3/20/2008
Status: offline
great idea! second floor!
when i manually put in a dimension it seems impossible to get say 15'6" there is always an untidy fraction on the end!
any ideas on this?
and the manual says you can key in the exact length of walls - does this work? i don't see where to key it in.
can i impot objects?
you are so helpful - your are very much appreciated
thanks again

(in reply to Brandy redux)
Post #: 3
RE: print output - 4/3/2008 4:19:51 PM   
Brandy redux


Posts: 1976
Joined: 2/7/2007
Status: offline
Hi anon125,

The only time I end up with an untidy fraction is when I do not create a perfectly straight line. So, when you see the untidy fraction while drawing a dimension, drag the mouse up or down (if your line is horizontal) or left or right (if your line is vertical) until that untidy fraction disappears.

Before I can answer your question about keying in the exact length of walls, I'll have to know exactly where you saw that information in the Help file.

As to your question about importing objects, the only Import option is for importing *.POB objects created with Punch! 3D Custom Workshop.

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(in reply to anon125)
Post #: 4
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